smarter, especially in the case of Legends 1. I feel like the Legends games could have tackled the alternate difficulty modes a bit. Very Hard Mode was a different beast entirely, essentially taking the difficulty of the S-License and ramping it up a few notches, also lowering the value of zenny dropped by enemies immensely. You could also unlock Hard Mode through beating the game once, starting you off with an S-License by default. You'd start off with a B-License, but taking some tests allowed you to bump the License up to A or S, represented as Medium or Hard Mode, respectively. The game's mode was directly tied to the new license mechanic, which gave the player the option of making the game harder (reavers and bosses have more HP) in favor of a higher zenny payout. Legends 2 made the difficulty modes a little more dynamic. If I'm not mistaken zenny is worth less as well. It simply upped the HP values of enemies and bosses along with making you take more damage. In the first Megaman Legends game, Hard Mode was unlocked after completing the game normally. The Megaman Legends series is no stranger to these varying difficulty levels, and it's worth looking back on. Different games have different ways of designing this occasionally masochistic mode some merely remove the player's options (weaponry/mobility), some upgrade the armor/damage/patterns/placement of enemies and bosses, and in some cases there will be a complete overhaul of the stage designs. Ah Hard Mode, always alluring us by giving us the option to play our favorite games at an enhanced difficulty.
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